If you love hard as nails, old school, 8bit games, Cyber Shadow should be on your radar. In Cyber Shadow, you play as Shadow, the only survivor of his clan after Dr. Progen and his evil army have taken over Mekacity. Cyber Shadow tells a compelling story with mysteries and twists and turns as you try to discover what happened to Mekacity and how it got to where it is. Cyber Shadow’s story is told through character dialogue and cut scenes. The story is very interesting, especially for an 8bit game. The way the story is told reminded me a lot of “The Messenger”, another 8bit game, and I completely loved it. As you play the story you will be visiting different levels and each level feels different and unique. The music that’s attached to every level is fantastic. Seriously, Cyber Shadow has some of the best retro-style music I have heard since Celeste. I found myself humming along with the music every time I played this game.Īs I just mentioned, Cyber Shadow is punishing. I am someone that takes pride in my platforming skills, but Cyber Shadow challenged me in a way that I didn’t think it would. There were times where I had to just turn off my PS5 and walk away from my TV as bosses kicked my butt time after time. Every victory felt earned and I love that. By the time I had reached the halfway point of the game, I felt Shadow become stronger and stronger and I couldn’t wait to put my new earned skills to the test. In the 10 chapters that it takes to beat this game, you will face some of the most unique boss fights.Ĭyber Shadow’s action is a highlight of this game. I won’t mention which one is my favorite for the sake of spoilers, but there is a boss fight halfway through the game that I loved. However, I do wish that Cyber Shadow gave you the option to choose the difficulty in which you want to play.įrom its design to the music, to the arena, everything about this boss fight was memorable. I get it, this game is meant to challenge you, but the punishing nature of the game may turn a lot of people away from this game.Shadow’s ninja clan is sworn to protect Mekacity. To help Shadow avenge his clan, I must guide him from Mekacity’s secret depths to its shattered heights across eleven stages. In the Disposal Facility, I can slash cubes of recycled metal out of Shadow’s way, or climb on top of them to reach high platforms. In the Reactor, energized orbs spill from shattered machinery, briefly electrifying water or platforms they make contact with. In the Return to Mekacity, Shadow rides a talking motorcycle at breakneck speeds along a broken highway while menaced by hostile synthetics and floating landmines. Cyber Shadow’s level design does what any good action platformer should: Building unique scenarios onto basic mechanics to make each level distinct. Platforming is further complicated by Shadow’s ever-expanding ninja abilities. When he first emerges from stasis he has a rudimentary platforming skillset, allowing me to jump and attack with his sword. At the end of most levels, Shadow absorbs a new ability from one of his fallen clanmates. He first learns to throw ninja stars, then to launch flames directly above him, each useful for dealing with inconveniently ranged foes provided I have enough spirit power to use the abilities. Shadow can parry enemy projectiles with precise timing. Shadow also learns to parry enemy projectiles, in a sense. If I press the d-pad in the direction of a projectile with pixel-perfect timing, it will turn into an energy ball which I can attack to launch it across the screen. This deals incredible damage to any enemies that get in its way. I appreciate the level of skill parrying takes if I press the d-pad too soon or too late I will walk into the projectile instead of parry it. But I would prefer for Cyber Shadow to more fully utilize the gamepad. All actions are relegated to either the jump or attack buttons combined with a direction on the d-pad. The counter would be easier to perform if it was assigned to one of the gamepad’s many unused buttons instead of sticking rigidly to its two-button, 8-bit inspirations. His skills I use most are the Airstrike, a midair thrust downward that can propel Shadow off an enemy or container, and the Sprint Attack, an attack that propels Shadow across the screen with a flash.
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